The python people haven't succinctly explained why python doesn't need "private", "protected", and "public". In one sentence, python doesn't need visibility modifiers becase...
With sufficiently good refactoring support, encapsulation decisions don't affect code evolution.
Especially according to the XP design principle of collective code ownership, it's easy to change callers of an interface when the interface changes. Though people reading the code will need to understand the changes, that's far more efficient than making artificial barriers to reuse. Encapsulation is powerful; forced encapsulation is onerous.
This is true for a single organization, no matter how large its code base. Once code is "published" however, all bets are off. Code obviously can't be refactored across administrative boundaries. That being the case, we should care about "published" instead of "public".
For encapsulation of published code, separate interfaces are much more useful than visibility keywords. A class with a single public method is better represented by a separate interface containing a single method. When that interface is published, it never changes. In Java for example, the old interface could be kept in a separate jar file, which clients can continue using even after extended versions become available.
More originally, we should allow extending code through an interface. Extending through an interface means that new code will never downcall to a method that isn't in the interface. This is an elegant solution to the fragile base class problem. (Someone recently showed me the cute new c# modifiers "new" and "override". They protect against accidental downcalls, but they don't protect against replacment of methods called by collaborating classes.)
Extending through an interface might also help with downcalling into unrelated methods with mixins and multiple inheritance. For example, to create an "artistic cowboy" with multiple inheritance, we'll inherit from "artist" and "cowboy". Though we want his artistic nature to be dominant, we don't want the cowboy method "drawAndShoot()" to downcall into the artist method "draw()". We can achieve this by extending artist through an interface that excludes "draw()".
Sunday, October 30, 2005
Monday, October 10, 2005
DRM and the Little Guy
Maybe published work isn't best treated like property, but publishers will certainly fight to keep it that way. Physical media have been pretty good at proxying ownership of information. If general purpose computers can't do as well, then publishers will just adopt special purpose devices instead. Besides keeping consumption cumbersome and inefficient, this'll give binding power to corporations, but not to individuals.
A general purpose DRM system can have a significant impact on society. If we're going to allow our computers to enter into contracts for us, we need some safeguards to avoid creating an information dystopia. The restrictions that we allow publishers to place on consumers should themselves be restricted. Generally, it shouldn't be possible for publishers to artbitrarily revoke access to their work. The set of digitally managed "rights" should be standard, easy to understand, and when possible, it should not require an ongoing relationship with the publisher.
This task is more difficult from the technology standpoint, and it'll detract from the generality of the full DRM dream, but it could work.
A general purpose DRM system can have a significant impact on society. If we're going to allow our computers to enter into contracts for us, we need some safeguards to avoid creating an information dystopia. The restrictions that we allow publishers to place on consumers should themselves be restricted. Generally, it shouldn't be possible for publishers to artbitrarily revoke access to their work. The set of digitally managed "rights" should be standard, easy to understand, and when possible, it should not require an ongoing relationship with the publisher.
This task is more difficult from the technology standpoint, and it'll detract from the generality of the full DRM dream, but it could work.
Friday, October 07, 2005
Templates for Environments
(The more surprising points are below.) Templates are useful for maintaining different deploy environments. Any large system needs to have a painless way to run in different environments, at least one "production" environment and one non-production environment. Examples of things that change between environments are: machine names, port numbers, database names.
Manually switching code from one environment to another is tedious and error-prone, but not all tools can make it completely automatic in all cases (for example, enabling stored procedures to run against differently named databases). Theoretically, templates are also be useful for unifying environment configuration across languages, but they're really essential for languages that don't support the necessary abstraction.
Even on platforms that have the necessary support, environment management can get gnarly. For example, java has a great configuration mechanism in the form of "properties" and the improved "preferences". If different sets of property files are used, however, it's easy for the non-production property sets to get out-of-date. The solution is to ensure that only a small fraction of properties are environment specific, and put only those in a separate file.
Templates generally break tools for live editing. For example, you can't "alter table" in a test database and easily have that change apply to your template. Or use a gui wizard to maintain templatized xml files for your application servers. We'd like to be able to "round-trip" templates, to be able to automatically generate templates from live files, as well as generate live files from templates. For this to be easy, the templates must meet two requirements:
An example of #2 is that a machine can't be named "foo" because substituting a template variable like "@FOO_MACHINE@" will also substitute "buffoon" and "foot".
Otherwise, the template generation will have to get complicated.
Manually switching code from one environment to another is tedious and error-prone, but not all tools can make it completely automatic in all cases (for example, enabling stored procedures to run against differently named databases). Theoretically, templates are also be useful for unifying environment configuration across languages, but they're really essential for languages that don't support the necessary abstraction.
Even on platforms that have the necessary support, environment management can get gnarly. For example, java has a great configuration mechanism in the form of "properties" and the improved "preferences". If different sets of property files are used, however, it's easy for the non-production property sets to get out-of-date. The solution is to ensure that only a small fraction of properties are environment specific, and put only those in a separate file.
Templates generally break tools for live editing. For example, you can't "alter table" in a test database and easily have that change apply to your template. Or use a gui wizard to maintain templatized xml files for your application servers. We'd like to be able to "round-trip" templates, to be able to automatically generate templates from live files, as well as generate live files from templates. For this to be easy, the templates must meet two requirements:
- there must be a one-to-one correspondence between template variables and the values in the environment used to generate templates.
- template values must be unique.
An example of #2 is that a machine can't be named "foo" because substituting a template variable like "@FOO_MACHINE@" will also substitute "buffoon" and "foot".
Otherwise, the template generation will have to get complicated.
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